I recently got the amazing opportunity to try out Unreal Engine 4. I hope to post more detailed info and a review of the engine at some point in the future, but for now I can only confirm a few things you should already know:
- UnrealScript is dead, long live C++
- Hot Reload (also known as Runtime-Compiled C++) is awesome
- Dynamic global illumination (SVOGI) isn’t a reality as I mentioned in my lighting tutorial; Lightmass is sticking around for the foreseeable future
- Epic Games is really good at living up to their name
Oh, and then there’s this:
One million lit, collision-enabled particles running at a silky-smooth 30 FPS on my middle-of-the-line rig. With UE4 around, the future of gaming looks equally bright.