After a long break, Epic’s latest beta of the Unreal Engine is out! Obviously the most important new addition is Substance, something I don’t fully understand yet since I haven’t had the time to play around with it. But what it claims to do is aid in dynamic texture creation, which not only reduces static texture sizes (and therefore game sizes) but virtually eliminates tiling in large maps. Should be great for mobile if it works there! Oh, and I should probably mention there is support for dynamically changing values in UnrealScript. Insert drooling here.
This year my work with UDK has slowed pretty much to a crawl, but maybe this was just the thing I needed to get back into it. Such an addition, not to mention dropping an Android version of Epic Citadel, may herald a big batch of goodies just over the horizon for indie developers.