Critical Point: Incursion

A while back I was asked to help out with the UnrealScript side of things for a video game that was then called Tactical Assault. The stuff they had was absolutely beautiful, so I went through the whole trial process and ended up working on a few backend things for them (weapon alignment and FOV, weapon animation playback, setting up grenades, and several flashbang post process effects).

We’ve had our ups and downs, but I’ve stuck around long enough to see them evolve from a team with a goal to a company with a dedicated website pushing for Steam greenlight. What’s more, they’ve just released a “world premiere” trailer (see below), and I can tell you with full confidence that there’s much more to come.

So congrats to the entire team over at Dominating Studios, and I hope to find enough time to keep working to the end! If this is the first time you’ve heard of these guys, I strongly encourage you to check their website out and support them.

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