From UDK To Sparrow…?

School. Ah yes, school.

School just started for me, and I’ve pretty much stopped game development altogether. Which sucks, because I remember a time that I was doing a whole lot of game development for school. Now it’s hard for me to even get near a computer with UDK, let alone dive into one of the projects that I have lined up.

But in the spirit of progress (that is, continuing to make games), I’ve decided to move entirely to mobile. Why? Well…the only computer I do have for school is a Mac. Also sucks, I know, but it’s a chance for me to learn something new.

For the foreseeable future — at least until the semester ends — I’ll be messing around with a neat little engine called Sparrow. I know what you’re thinking: “What about this blog? Or your YouTube tutorials?” Those two resources are all about UDK, so I can’t just veer off into Objective-C land without any warning. But fear not, I’ll still find a way to keep the tutorials coming. In the meantime, I’ve got some work to do :-).


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