Three Articles Every Developer Should Read

I’ve known about Rob Hale pretty much since he posted his first weekend game videos on YouTube (a game that would later turn into the popular Waves). But I only recently stumbled upon his old game design blog. There’s a wealth of information here, but three posts in particular I found extremely informative and thought-provoking. Hopefully you will feel the same.

Failure and Learning: How to incorporate “punishing” the player into your game. Punishment is generally regarded as a bad thing since it gives players a reason to stop playing, usually because of frustration. But failure can also be a good thing.

7 Ways to Make Your AI Smarter: No real code or process discussed here, but this article does raise several other avenues of AI development that many people (including me) often neglect.

Continuity Level Design: A ridiculously good post filled with lots of images and examples. Also one of the most in-depth analyses of level “flow” that I have ever seen. If you’re a level designer, definitely look into this for ways to improve your work.


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